- The Principle of Least Knowledge guides us to reduce the interactions between objects to just a few close “friends”.
- When you are designing a system, for any object, be careful of the number of classes it interacts with and also how it comes to interact with those classes.
- This principle prevents us from creating designs that have a large number of classes coupled together so that changes in one part of the system cascade to other parts. When you build a lot of dependencies between many classes, you are building a fragile system that will be costly to maintain and complex for others to understand.